![]() Eventually the Free Spins will end when you reach the COLLECT at the end of the fuse. ![]() The further the fuse goes, the higher the multiplier for any win. The player will then play through unlimited Free Spins where any Worm symbol which appears in view on reel 5 triggers the fuse. A different Worm will then appear the other side of the screen which will then light the fuse to start Free Spins. The player is awarded unlimited Free Spins and Free Spins will only end when the Worm is fired up by the missile. Blitz Blast Free SpinsĪ screen transition will occur and the player will be taken to a new destination, a free spins bonus based around a Worm tied up to a missile. Here the player picks a planet to blow up to reveal the big money multiplier. If the BIG MONEY Bonus end game is reached, the Worm enters the big money end game. Revealing a dynamite or a mine will blow up the Worm causing the feature to end. The player always begins in stage 1 and is required to select UFOS in order to advance along the trail increasing the total bet multiplier. The bonus shall be split into two stages Stage 1 is a multiplier trail up the planets to the BIG MONEY Bonus (stage 2). Jetpack BonusĪfter a short screen transition the player will be presented with a secondary bonus screen that is themed in space. The player keeps picking until a collect is revealed thus ending the feature. The player is prompted to pick from the mines which can award one of the three other bonuses, a multiplier or a collect. Battleground BonusĪfter a short transition, a scene will be shown with a number of mines on screen. There will be 4 unique bonuses which will be determined by the Bonus symbol in reel 5. There is no payout awarded directly for getting this, just entry to one of the bonus rounds. The player enters the bonus by achieving 3 bonus symbols on reels 1, 3 and 5. Concrete Donkey - As the reels are spinning a Worm will appear and press a button causing Concrete Donkeys to fall creating wild reels. This can keep appearing as a new win until the Worm blows himself up. A worm will then appear and press a teleporter causing the symbols to disappear and reappear in a winning order. Teleport Mayhem - Teleport Mayhem causes the reels to stop. This will give the player a high chance of triggering the bonus. Holy Hand Grenade - As the reels are spinning a holy hand grenade will appear and explode causing additional bonus symbols to get added to the reels. The reels can be respun holding the wilds if a worm appears and fires a bazooka. ![]() Banana Bomb Wilds - As the reels are spinning a banana bomb will land on the screen, explode and populate the reels with banana bomb wild symbols.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |